Divinity 1 Game
Divinity: Original Sin | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) | Larian Studios (PC) Focus Home Interactive(PS4, XONE) |
Director(s) | Swen Vincke |
Producer(s) | David Walgrave |
Designer(s) | Farhang Namdar |
Writer(s) | Jan Van Dosselaer Sarah Baylus |
Composer(s) | Kirill Pokrovsky |
Platform(s) | Windows, OS X, Linux, PlayStation 4, Xbox One |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
- Divinity Original Sin 1 Gamefaqs
- Divinity 1 Game
- Divinity 1 Game Guide
- Divinity 2 Gameplay
- Divinity 2 Game
Divinity: Original Sin is a fantasy role-playing video game developed by Larian Studios. The game was partially funded through Kickstarter and is a prequel to Divine Divinity. Upon its release in 2014, the game received acclaim from critics, with many praising its ability to modernize the RPG genre. The game ships with the editor that created it, allowing players to create their own single-player and multiplayer adventures and publish them online.[4] An enhanced edition of the game, featuring voice acting and various other updates, was released in October 2015. A sequel to the game, titled Divinity: Original Sin II, was released in September 2017.
Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you. Originally scheduled for last month, the App store version of Divinity:Original Sin featuring full Game Center integration is currently in review at Apple. If that goes well, it should be available on the App store by next week. For the people out there who like stats, currently 10% of our Steam sales are coming from Mac users, so we’re very.
Gameplay[edit]
Divinity: Original Sin 2: Definitive Edition is the most complete version of the best-selling, Metacritic Must-Play RPG, and includes all current and to-be released DLC no. Sep 11, 2017 Should I play Divinity 1 before this? This game happens thousand years after the first, some references are made to some past characters from the first but honestly if you haven't played the first you won't feel 'who are they talking about?' There is a major time jump between 1 & 2 and so far any characters/lore that has been carried. 1-48 of 185 results for 'divinity game' Skip to main search results Amazon Prime. Eligible for Free Shipping. Free Shipping by Amazon.
Original Sin is an RPG in the Divinity universe. Divinity: Original Sin concerns two heroes. The game touts turn-based combat, cooperative multiplayer, an interactive world, and includes a modding tool used for creating new content.[5]
Plot[edit]
The customizable protagonists of the game are a pair of 'Source Hunters': members of an organization dedicated to eradicating a dangerous type of magic known as 'Source' and its adepts, known as 'Sourcerers'. In the single-player mode, the player controls them both, while in the two-player co-op, each player takes control over one of them. At the start of the game, the Source Hunters receive orders to investigate the murder of a town councilor by a suspected Sourcerer in Cyseal, a port town in southern Rivellon. Upon arrival, they find Cyseal under siege by orcs and undead and soon discover that it was orchestrated by a Sourcerer conspiracy linked to the Immaculates, a cult based in the Luculla Forest further inland. They also find evidence implicating the White Witch, guardian of the Luculla Forest, in the murder. Their search for her takes them to the fairy realm of Hibernheim, where they find her trapped in a block of ice by the Immaculates' leader, the Conduit. Upon being freed, she introduces herself as Icara and pleads guilty of accidentally killing the councilor, but the Source Hunters, having uncovered evidence of Sourcery, mass murder, and human sacrifice carried out by the Immaculates, choose to ally themselves with her against the common foe. Icara reveals to them that the Conduit is actually her own estranged sister Leandra and directs them to infiltrate the Immaculates to learn of her plans. The Source Hunters discover that the cult has been mining a highly toxic metal named 'tenebrium' in the Luculla Mines, where they also encounter 'Death Knights', indestructible undead warriors created by Leandra using tenebrium and the Source to conquer Rivellon. Leandra destroys the mines in an attempt to kill the Source Hunters, but they manage to escape with her fail-safe that renders Death Knights vulnerable.
Throughout the game, the Source Hunters occasionally encounter magical crystals known as 'Star Stones' (some of them transformed into 'blood stones' by the Immaculates' sacrifices). Upon finding the first one, they are transported to the 'Homestead', a mysterious fortress outside of regular spacetime that is immediately familiar to both of them. As they recover more Star Stones, they learn from them that the Source had originally been a benevolent magic associated with Astarte, the goddess of life, before it was corrupted by the Void, an evil force from outside of the material world. The Source Hunters themselves are revealed to be reincarnations of two ancient generals, a man and a woman, who imprisoned the Source corruption inside an artifact known as 'the God Box' and were granted godlike powers to guard it. However, when a demonic being named 'the Trife' persuaded Astarte to open the Box, the corruption was released again and took on the form of a giant dragon, which Astarte went on to battle for eternity in the Void. As penance for their failure, the Guardians chose to be stripped of their powers and memories and were reborn in Rivellon as ordinary humans; the Star Stones are, in fact, crystallized fragments of their lost memories. Deducing that the Trife is now manipulating Leandra to weaken Astarte and to unleash the Void Dragon on the world, Icara urges the Source Hunters to stop her, either by restoring the 'soulforge' between the sisters (a psychic link that Leandra had severed), or by killing her if necessary.
The Source Hunters follow the Conduit's trail to the town of Hunter's Edge near the Phantom Forest, now overrun by the Immaculates, orcs, and barbarian mercenaries. They find directions left behind by the wizard Zandalor, Icara's lover and Leandra's nemesis, that point them towards an ancient Source Temple hidden deeper in the woods. Inside the Temple, they find Zandalor and learn from him that Leandra's objective is the God Box in the First Garden, which they can enter from the Homestead. In the Garden, they confront Leandra and can restore her soulforge with Icara if they have unearthed the means to do so in the Phantom Forest earlier: in this case, she recognizes how evil she has become and leaves with Icara and Zandalor to repent; otherwise, they must fight and kill her. Reaching the God Box, the Source Hunters join forces with Astarte to destroy the Trife, but not before it summons the Void Dragon itself. In a titanic battle, they manage to banish the Dragon back into the Box, and Astarte stays to guard it again for all eternity, thanking the Source Hunters and revealing to them that other gods knowingly let the Source be corrupted. The Source Hunters then leave the First Garden to embark on a new adventure.
Development[edit]
A crowdfunding campaign was launched on Kickstarter on 27 March 2013. By using the platform, Larian aimed to secure additional funds to expand the content of the game and the reactivity of the game world.[6] The Kickstarter was successfully funded by 26 April, raising almost $950,000, with donations from other sources bringing the total to over $1,000,000 of the game's final budget of €4 million.[7][8][9]
The game was expected to be released in late 2013,[6] but was delayed to 28 February 2014.[10] The release date was subsequently delayed again until 30 June 2014. Originally Larian intended to release Windows and OS X versions of the game simultaneously, and stated that once the OS X version was completed a Linux port would not be difficult. However, they decided to delay the OS X and Linux versions to focus on gameplay.[6] Support for Linux and Mac was delivered on December 23, 2015 in the form of the Enhanced Edition of the game.[3]
An enhanced edition version of the game, which includes new content, such as an expanded storyline and new gameplay options, was announced for the PlayStation 4 and Xbox One consoles in May 2015.[11] The re-issue was then released for Windows on October 27, 2015[12][13], followed by Linux and OS X versions on December 23, 2015.[3] The console version of the game was published by Focus Home Interactive.[14] The version was also free to all the players who have already purchased the PC version of the game.[15]
Reception[edit]
Divinity Original Sin 1 Gamefaqs
Reception | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Divinity: Original Sin received generally favorable reception, according to review aggregatorMetacritic,[16] where it was Larian's highest-rated game until Original Sin II released in 2017.[25] The game received highly positive reviews. Eurogamer described the game as 'hands down the best classic-style RPG in years', and recommended the game to RPG fans, with the caveat that they should be up for a challenge. GameSpot praised the game for its complex systems, beautiful world, exciting turn-based combat, and its story.[21]IGN wrote that the game was 'one of the most rewarding RPGs to come along in years' and lauded its depth, personality, and combat challenges.[22]PC Gamer appreciated the freedom, simulation, depth, and respect for player's choices evident in the traditional RPG.[23]Hardcore Gamer stated that the lack of 'hand holding' could discourage genre novices, and that the difficulty should be more consistent, but otherwise appreciated the game.
GameSpot named it the PC Game of the Year,[26] while Rock, Paper, Shotgun declared it 'The Best Kickstarter Of 2014'.[27]
Russian video game observer Tony Vilgotsky rated the game very high, saying in his review for Mir Fantastiki that Divinity: Original Sin isn't just another RPG about orcs and magic, but a really interesting world to live in.[28]
Within a week of the game's release, the game had sold over 160,000 copies, and became Larian Studios' fastest-selling game.[7] By September 2014, the game had sold over 500,000.[29]
Sequel[edit]
A sequel to the game, titled Divinity: Original Sin II, was released on September 14, 2017.[30]
References[edit]
- ^'A small delay for a good reason: Let there be voice! — Kickstarter'.
- ^'Divinity Original Sin Enhanced Edition Gets a Release Date'. IGN.
- ^ abc'Now available on Mac, SteamOS and Linux!'. Steamcommunity.com. Larian Studios. 23 December 2015. Retrieved 11 February 2019.
- ^'Hands-on with the Editor — Kickstarter'.
- ^'Divinity - Original Sin'. Divinity Original Sin.
- ^ abc'Divinity: Original Sin'. Kickstarter.
- ^ abYin-Poole, Wesley (3 July 2014). 'Divinity: Original Sin Larian Studios' fastest-selling game ever'. Eurogamer. Gamer Network. Retrieved 3 July 2014.
- ^'Divinity: Original Sin successfully Kickstarted, all stretch goals met'. PC Gamer.
- ^'Divinity: Original Sin now available on Steam Early Access'.
- ^'Divinity:Original Sin Release Date Is Set — Kickstarter'.
- ^'AgeLock'. www.divinityoriginalsin.com.
- ^'Update #74: Countdown to Divinity: Original Sin - Enhanced Edition!'. Kickstarter. 2015-10-21. Retrieved 2015-10-22.
- ^O'Connor, Alice (27 October 2015). 'Divinity: Original Sin Enhanced Edition Is Out'. Rock Paper Shotgun. Gamer Network. Retrieved 11 February 2019.
- ^Kollar, Philip (May 15, 2015). 'Divinity: Original Sin Enhanced Edition coming to PS4, Xbox One with tons of new content'. Polygon. Retrieved May 15, 2015.
- ^Savage, Phil (May 15, 2015). 'Divinity: Original Sin Enhanced Edition announced'. PC Gamer. Retrieved May 15, 2015.
- ^ ab'Divinity: Original Sin for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2014-07-13.
- ^'Divinity: Original Sin Enhanced Edition for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^'Divinity: Original Sin Enhanced Edition for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^'Divinity: Original Sin Enhanced Edition for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^'Divinity: Original Sin for PC Reviews'. Eurogamer. Retrieved 2014-07-26.
- ^ ab'Divinity: Original Sin for PC Reviews'. GameSpot. Retrieved 2014-07-26.
- ^ ab'Divinity: Original Sin for PC Reviews'. IGN. Retrieved 2014-07-26.
- ^ ab'Divinity: Original Sin for PC Reviews'. PC Gamer US. Retrieved 2014-07-26.
- ^Suprak, Nikola (15 July 2014). 'Review: Divinity: Original Sin'. Hardcore Gamer. Hardcore Gamer. Retrieved 9 August 2014.
- ^'Larian Studios's Profile'. Metacritic. Retrieved 24 September 2014.
- ^'PC Game of the Year - Divinity: Original Sin - Best Games of 2014 - Game of the Year 2014'. GameSpot. Retrieved 19 December 2014.
- ^'The Best Kickstarter Of 2014 - Divinity: Original Sin'. Rock, Paper, Shotgun. 12 December 2014. Retrieved 19 December 2014.
- ^Vilgotsky, Tony (June 2014). 'Review: Divinity: Original Sin'. Mir Fantastiki. Igromania. Retrieved 29 January 2019.
- ^Vincke, Swen (12 September 2014). 'Thoughts after releasing Divinity:Original Sin and what comes next'. lar.net. Retrieved 12 September 2014.
- ^'Divinity: Original Sin 2 will launch on September 14, 2017!'. larian.com. Retrieved 26 July 2017.
External links[edit]
Divine Divinity | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) | cdv Software Entertainment |
Composer(s) | Kirill Pokrovsky |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels,[1]Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Gameplay[edit]
Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.
Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill.[2] The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.[3]
Divinity 1 Game
Plot[edit]
Two thousand years before the game begins, those who sat on Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic.[4] To remember the Council of Seven, the 'Divine Order' was founded to pass on the knowledge of the wise men to the next generations.
At the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface.
With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Shortly thereafter, the other two Marked Ones are discovered dead, leaving only the player. The player is invited to come to Castle Stormfist, home of Duke Janus, a young noble who claims to be the Divine, a messiah prophesied to protect Rivellon against the summoning of the demon Chaos. The player is forced to do menial tasks for Janus, and no matter what they do, they end up in a dungeon, and have to fight their way out.
Once free, Zandalor takes the player to where the Council of Seven met, and explains that in order to find the real Divine, the heirs to the Council of Seven have to be brought together. In doing so, the player learns more about the way events have been manipulated by the Black Ring, the evil organization dedicated to bringing the demon Chaos back to Rivellon; the orcs have been goaded into attacking humans, and the elves and dwarves are poised at the brink of war, until the player reveals the manipulation going on.
As the new council members assemble to complete the ritual that will turn the player into the Divine, Duke Janus appears, revealing himself to be the Demon of Lies, in league with the Black Ring and seeking to summon Chaos. The council is attacked and a number of the members slain, along with the player. The player returns to life, however, with new abilities as the Divine, and is able to reach the fortress where the Black Ring is summoning Chaos. The Divine defeats Janus, but finds a baby who was picked to be the vessel of Chaos, lying on the summoning altar, and carries the baby out in their arms.
Development[edit]
An early version of the isometric game engine was used by Larian Studios for its very first project, Unless: The Treachery of Death, in 1996. Larian Studios was about to sign a publishing deal with Atari, but it didn't come to be as Atari announced its departure from the PC platform.[5] Soon after Attic Entertainment Software joined Larian and Unless was turned into The Lady, the Mage and the Knight, a game set in the universe of The Dark Eye. Due to financial problems between the two development studios and its publisher, Infogrames, The Lady, the Mage and the Knight was canceled in July 1999.[6]
Divine Divinity development started in early 1999[5] codenamed Project C and later Divinity: The Sword of Lies. The publisher forced Larian to change the name to Divine Divinity from Divinity: The Sword of Lies.[7]
May 10, 2009 I was wondering if I bought the game for the PC is there anyway to install and play offline? It would be nice to have it on my work PC (for lunch breaks of course:D) but the internet is filtered (to the point where I can't play Hearthstone), so I guessed that it won't let me be online for Minecraft. Nov 13, 2018 Minecraft Offline Files Installer allows you to play offline for free without having a Mojang account. Normally you would have to login to Minecraft for the.
The game was re-released in 2004 along with Beyond Divinity as a part of Beyond Divinity: Deluxe Edition. In 2009 a remastered version of Divine Divinity was released as a download on GOG.com, the main change being support for higher resolutions.[8]
In 2012 it was noticed that the source code of the 'remastered' version 1.4 was lost because of a backup failure. Later released Digital Distribution versions are therefore based an earlier version of the source code, containing some fixes from the 1.32 hotfix[9] (such as Finnigan's magic lockpicks), but not all bugfixes in the last retail version 1.34a.[10][11]
Reception[edit]
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The game received 'generally favorable reviews' according to the review aggregation website Metacritic.[12]GameSpot opined that there is 'much more to Divine Divinity than its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game.'[15]
IGN declared, in summary, that 'Divine Divinity is a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own in Baldur's Gate II: Shadows of Amn, but it has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner. And who knows..? With BioWare's assets tied up in light sabers and Black Isle Studios working on a game that has no strategic pause mode, perhaps Larian will step forward to carry the CRPG banner in the near future. We could do a lot worse.'[18]
Divine Divinity was a nominee for PC Gamer US's '2002 Best Roleplaying Game', GameSpy's 'PC RPG Game of the Year', RPG Vault's 'RPG of the Year' and GameSpot's 'Best Role-Playing Game on PC' awards, but lost these prizes to Neverwinter Nights and The Elder Scrolls III: Morrowind.[23][24][25][26] It was also a runner-up in GameSpot's 'Best Music on PC' and 'Best Game No One Played on PC' categories.[25] However, Divine Divinity won RPG Vault's awards for 'Surprise of the Year' and 'Outstanding Achievement in Music'; the publication's editors wrote that its score 'very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive.'[23]
References[edit]
Divinity 1 Game Guide
- ^'Beyond Divinity for Windows'. MobyGames. Retrieved March 15, 2011.
- ^'Divine Divinity - All info pages'. Locus Inn.
- ^'Divine Divinity'. Larian Studios.
- ^'The Prophecy: Pre-story to Divine Divinity'. Locus Inn.
- ^ ab'Divinity, The Sword of Lies Interview'. IGN RPG Vault. March 22, 2000. Archived from the original on July 13, 2011. Retrieved March 15, 2011.
- ^Swen Vincke (April 30, 2011). 'The truth about LMK'. Larian Studios. Archived from the original on August 15, 2001. Retrieved April 15, 2009.
- ^'Re: More Blood and Gore ? [Re: GabeN]'. Larian Studios. Archived from the original on July 22, 2014. Retrieved July 22, 2014.
- ^'A touch of Divinity at GOG.COM!'. Larian Studios.
- ^Larian Studios (May 2, 2003). 'Divinity patch English version 1.0034'. Larian Studios. Retrieved September 10, 2015.
- ^Swen Vincke (October 9, 2012). 'Hatching the Anthology'. Larian Studios. Retrieved January 18, 2013.
The first problem with the release of the Anthology occurred back in April when we couldn't find back the 'remastered' source code that we used to re-release Divine Divinity on GOG back in 2009. It turned out that the programmer who since then left Larian hadn't made a correct backup of the code, and at that time we didn't have anything in place to check the backups.
- ^Lar_q (April 29, 2011). 'Status update (long overdue)'. Larian Studios. Retrieved June 28, 2015.
Imagine then the unpleasant surprise when we discovered that we somehow managed to lose all the changes he made to the code !!! What looks like a fairly ok backup policy turned into an epic fail when we saw that one of the discs that had a big label on it (sort of) 'Divine Divinity GOG masters' contained not the 2009 release but the 2002 release. You couldn't see it from the contents of the disc because the dates were all ok, but that was only because the 2002 files had been recompiled. The actual changes weren't in the code that was on the disc
- ^ ab'Divine Divinity for PC Reviews'. Metacritic. Retrieved November 13, 2017.
- ^Charles Ardai (December 2002). 'Divine Divinity'(PDF). Computer Gaming World. No. 221. pp. 126, 128. Retrieved November 13, 2017.
- ^Kristian Brogger (December 2002). 'Divine Divinity'. Game Informer. No. 116. p. 148. Archived from the original on May 10, 2005. Retrieved November 13, 2017.
- ^ abGreg Kasavin (September 27, 2002). 'Divine Divinity Review'. GameSpot.
- ^Carla Harker (October 15, 2002). 'GameSpy: Divine Divinity'. GameSpy. Retrieved November 13, 2017.
- ^Michael Lafferty (October 21, 2002). 'Divine Divinity Review'. GameZone. Archived from the original on December 27, 2008. Retrieved November 13, 2017.
- ^ abBarry Brenesal (October 31, 2002). 'Divine Divinity'. IGN. Retrieved November 13, 2017.
- ^Alec Meer (November 2002). 'Divine Divinity'. PC Format. No. 141. Archived from the original on December 31, 2002. Retrieved November 13, 2017.
- ^Greg Vederman (December 2002). 'Divine Divinity'. PC Gamer. p. 108. Archived from the original on March 15, 2006. Retrieved November 13, 2017.
- ^Rhianna Pratchett (September 23, 2002). 'PC Review: Divine Divinity'. PC Zone. Archived from the original on July 2, 2008. Retrieved November 13, 2017.Italic or bold markup not allowed in:
publisher=
(help) - ^Greg Bemis (November 13, 2002). ''Divine Divinity' (PC) Review'. X-Play. Archived from the original on November 16, 2002. Retrieved November 13, 2017.Italic or bold markup not allowed in:
publisher=
(help) - ^ abStaff (January 13, 2003). '2002 RPG Vault Awards'. RPG Vault. Archived from the original on September 18, 2007. Retrieved July 26, 2019.
- ^Staff. 'GameSpy 2002 Game of the Year PC'. GameSpy. Archived from the original on September 14, 2008. Retrieved July 26, 2019.
- ^ abGameSpot Staff. 'GameSpot's Best and Worst of 2002'. GameSpot. Archived from the original on March 7, 2003.
- ^Smith, Rob (March 2003). 'The Ninth Annual PC Gamer Awards'. PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
External links[edit]
Divinity 2 Gameplay
- Divine Divinity at MobyGames